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Stellaris apocalypse endgame contigency
Stellaris apocalypse endgame contigency













stellaris apocalypse endgame contigency
  1. #STELLARIS APOCALYPSE ENDGAME CONTIGENCY PATCH#
  2. #STELLARIS APOCALYPSE ENDGAME CONTIGENCY FULL#
  3. #STELLARIS APOCALYPSE ENDGAME CONTIGENCY CRACK#
stellaris apocalypse endgame contigency

#STELLARIS APOCALYPSE ENDGAME CONTIGENCY PATCH#

The fleets cost about 112k each which is very doable for 2400 onwards (with patch 1.8.2) or even 2350. 450 Destroyers and 92 Battleships were used respectively. I took the two best fleets built with even resources and tested them. What about with a weaker fleet? We don’t always have the luxury of reaching parity especially at higher difficulties. Torp = Neutron torpedoes Miss = Marauder missiles Kin = Gauss cannon Art = Kinetic Artillery Plas = Plasma Cannon Initial Results (given in losses) Corvettes Always ran with neutron torpedoes where possible from experience. Jump drive, thrusters, computer (not sentient of course), and tracking all maxed. My approach was simple: Top tier weapons + as much shielding as possible within power envelope. Every spaceport had a fleet academy.įor Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance

#STELLARIS APOCALYPSE ENDGAME CONTIGENCY FULL#

Build time and cost was reduced using an retired fleet officer governor + full prosperity/supremacy tree + assembly yards. Costs don’t vary much between top tier weapons. My initial approach was just to build a fleet to roughly equal the contingency fleets in fleet power and see how they perform. Number of ships used to reach fleet power parity (approx 260k): Two of them were stacked in my territory so I took the opportunity to use them. So nothing extraordinary (and probably a bit slow) for 2400 onwards. In terms of repeatable tech I have shields VI, explosive attack speed III, explosive weapon damage II, hull points II, kinetics II. Notably I’m missing the strategic resource for explosives but have everything else I think. His bonuses probably best support smaller ships. Led from the start to the end of the contingency and me taking over the galaxy. Bonuses: 50% fire rate, 50% combat speed, 5% evasion, 20% sublight speed.

  • Admiral: 8 star, gale-speed, aggressive, trickster, cyborg.
  • There were a few fleets still hanging around so I thought I’d use them for target practice All hubs destroyed and only the last node to go.
  • State of Contingency: Basically defeated.
  • Average size of crisis fleet: Roaming 125k, Defensive 250k.
  • #STELLARIS APOCALYPSE ENDGAME CONTIGENCY CRACK#

    The contingency seems to pose a problem for many players (myself included) so I thought I’d take a crack at finding out an optimal single-type fleet composition. Stellaris Beating The Contingency Guide by A_Dying_Wren















    Stellaris apocalypse endgame contigency